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F-1 Challenge 2020 season by Constrictor Modding Team Empty F-1 Challenge 2020 season by Constrictor Modding Team

Fri Mar 26, 2021 4:49 pm
CMT 2020 Formula One Season released for F-1 Challenge '99-'02, developed by Constrictor Modding Team
*****************************************************************************************************

IMPORTANT NOTE: THIS MODIFICATION IS NOT AN EA SPORTS PRODUCT.
IT IS NEITHER SUPPORTED NOR INITIATED BY ELECTRONIC ARTS OR IMAGE SPACE INCORPORATED.
EVERY MOD DEVELOPED, POWERED AND/OR RELEASED BY CONSTRICTOR MODDING TEAM FOR F1 CHALLENGE '99-'02 IS FREE.

None of us make any money from developing and releasing this project. We do not accept to
receive charity or donations. If you really want to help us, please be part of this
project as a modder.

Constrictor Modding Team has not got an official trademark, and is not associated in any
way with the Formula 1 companies. F1, FORMULA ONE, FORMULA 1, FIA FORMULA ONE WORLD
CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing B.V.

Constrictor Modding Team is an Spanish-speaking group of modders formed by professional
engineers, Formula One fans and sim-racing enthusiasts (sometimes all together!). The team
was founded in Venezuela in 2017, orgininally by three members: Francisco Torrealba,
Carlos Campos Castillo (me) and José Daniél Arévalo Hernández, all from Venezuela.
Then Cristian Antonio Luis Campoy, Fabián Vásquez Quintero, Sergio Nicolás Masía, Rafael
Alonso Campos, Daniel Alfonso Siso and Francisco Yebra Ferro joined us during 2018, and
thanks to all their collective dedicated effort we grow massively until having almost about
100 modders at our peak between members, collaborators and volunteers for CMT 2020. Our
main members are from Venezuela, Spain, Colombia and Argentina.

Our aim is to produce all the Formula One seasons as close to reality as we can within our
and F-1 Challenge '99-'02s possibilities with guaranteed uniform quality assurance, adapting
every single area of game design to F1C's standards. All cars have new physics and sounds,
along with extensive textures, 3D modifications and design personality on backgrounds, menus,
icons and displays. Depending of the season, we have also included some unraced F-1 cars. Our
way of developing mods can be considered professional, since our works allowed one of our
main members to work for Gameloft (under permanent/indefinite job contract conditions) without
having professional experience, university degree or programming background. Most of our team
is made of engineers, and the man who supervises the Physics has a Ph.D. in that area of study.
Of course, this does not spare us from making very serious (physics) design flaws when we fail!
In light of the physics developments, older setups will no longer work as expected. Physics,
user experience, gameplay and faithfully season representation are our strongest points.
Historical researches to update the models are at our project’s foundation.

This Formula One mod for F1 Challenge '99-'02 is also intended to run separately from
F1 Challenge '99-'02 game title (so, as stand-alone), featuring the classic Godzilla menus
implemented for the first time in Ralph Hummerich's 2005 season mod, and even a dedicated
soundtrack. The mod is literally like a separate, new game title. Because of all the
improvements the executable file has received over the years and the abandonware status
this game is catalogued nowadays, this mods doesn't need to be installed on a clean F-1
Challenge '99-'02 game install. With this package of contents you are able to play
F1C with the Formula One season you have selected and decided to have fun. In short, you
can play this game (recreating this Formula One season for F1C) straight out of the box!

To prevent us and you from any mismatch problems related to the downloaded version, this
package must be only downloaded on our present webpage.

This software is provided AS IS. No support is being provided or implied.
The user accepts full responsibility.




WHY F1 CHALLENGE '99-'02?
*************************

First, the platform used, which is F1 Challenge '99-'02. This classic from Image Space
Incorporated and EA Sports features four full Formula One seasons in its original
incarnation, and due that everything can be done from very common file formats in an
extremely quick fashion (to the point that is its only saving grace) is perfect to use
as a development platform for our needs. This is the best basis possible.

Second reason: originally our team had extremely limited PC equipment in terms of
storage, which is the reason of develop F-1 seasons on our own instead of join F1 Challenge
VB (which has all seasons in one pack). Many Formula One modifications have been done
for this title, which along with permissions given by many, it all comes to make the
project of recreating all Formula One Seasons easier and more viable to become a reality.
Most mods (and even official titles) nowadays features a bunch of cars and tracks of
different categories mixed between them; which often ends in having races where all
F-1 teams use the exact same car, but with different liveries. From our viewpoint,
this doesn't constitute a solid basis to develop with, and we haven't meet yet a
simulator where mods are developed as quickly and efficient as this one. From
our experience we can guarantee that F1C is a robust jack-of-all-trades.

Third, we are looking for a game where we can race any F-1 car we want, have available
all F-1 seasons with all cars and its race by race variants; as well as all the tracks
with correct layouts and sponsors that provide good ambiance; being able to realistic
lap times using the physics developed by engineers; simple, straightforward and
extremely quick modding with common formats, racing cleanliness (to a degree); AI
to race with and which we can improve; no bugs related to gameplay; all-in-one-pack
without mod or 3rd party software installment and share a passion for classic F-1
with 3D modelers, sim-racing enthusiasts, Formula One fans and engineers fond of the
F-1 sport. All for free in an abandonware software that doesn't give legal issues,
and where everyone can enjoy a healthy community and join the game regardless of how
limited the PC equipment is and how poor is the internet connection as long as there is.

And fourth, some of our members are playing this racing simulator for more than a
decade, which made them to strenght a bond with this game title. Other members have been
here even when the game was released in June 2003 and haven't looked for more modern
racing simulators since. Even some of them are proud of themselves for that decision,
arguing about being satisfied. All their expertise in modding, passion for Formula One
and particular interests are in correlation with ours and we are here altogether creating
and developing all Formula One seasons. With those interests and our own passions and
knowledge, the decision of using F1 Challenge '99-'02 comes crystal clear.




IMPORTANT READ TO F1C MODDERS AND 2020 F1C MOD MAKERS
*****************************************************

-It is not allowed to use this package of contents as a source (modified or not)
for use in your modding project without our explicit permission. This includes
the use of any of these files (specially AIWs, physics, MAS, MTS, GDB, RCD, etc.)
in any carset without permission. Do not pretend you have created the stuff you
have stolen from here. Please, ask for permission to Constrictor Modding Team or
any of its members; it will not kill you. You are playing the F1C mod you want
to, not because of leechers. But because of talented modders who dedicated a big
amount of time and passion for creating the vehicle or track they wanted to see
in action (or in its former glory) and decided one day to share it with everyone.

-There it goes again our recommendation: if you want to use any material from
this to create your mod, ASK FOR PERMISSION. Especially if you're going to take
vehicle models, physics, tracks, or AIWs.

-Asking for permission about the usage of this mod to make your contents does
not imply that you have permission to use the rest of the materials published
by Constrictor Modding Team.

─As an F1C 2020 player, feel free to use this mod for any F-1 Challenge '99-'02
league or gameplay upload to any video content platform.

─Commercial use of this product is not allowed. This includes racing leagues
who demands an amount of money from the participants of the league or a place
where certain hardware is installed.




Contact resources (from most recommended to least recommended):
---------------------------------------------------------------

https://www.facebook.com/ConstrictorModdingTeam/
carloscamposc.eng@gmail.com
https://www.facebook.com/franjtl
https://www.youtube.com/channel/UCt1uzKnfZLj1z-K8Qpt7YkA/featured




Support
-------

First of all, make sure you have read everything before downloading this Package,
because your initial problems with this mod could have the answer just here.

Questions that are answered in this readme file will not be taken into account by the team.

If you need any help with this Package or having trouble with the installation or running
this Package, then please visit the Facebook page of CMT group where we can ensure, that
your question will be answered.




F-1 Challenge 2020 Formula One Season by Constrictor Modding Team
*****************************************************************

The 2020 FIA Formula One World Championship was the motor racing championship for
Formula One cars which marked the 70th anniversary of the first Formula One World
Drivers' Championship. The championship was recognised by the governing body of
international motorsport, the Fédération Internationale de l'Automobile (FIA), as
the highest class of competition for open-wheel racing cars. Drivers and teams
competed for the titles of World Drivers' Champion and World Constructors'
Champion respectively.

The championship was originally due to start in March, but the start was postponed
until July in response to the COVID-19 pandemic. The season was due to be contested
over a record of 22 Grands Prix, but as some races were cancelled and new races were
added to replace them, a total of 17 races were scheduled to be run. The season
started in July with the Austrian Grand Prix and ended in December with the Abu Dhabi
Grand Prix. Due to the COVID-19 pandemic, the first eight rounds of the championship
were run behind closed doors with the rest of the races were run at a reduced
capacity or also behind closed doors due to the second wave of the COVID-19 pandemic.

Lewis Hamilton and Mercedes entered the season as the reigning World Drivers'
and World Constructors' champions respectively, after they both won their sixth
championship in 2019. At the Emilia Romagna Grand Prix, Mercedes secured their
seventh consecutive Constructors' Championship making them the only team to win
seven consecutive championships, breaking Ferrari's record from 1999 to 2004.
Mercedes also maintained the distinction of being the only team to win the
championship since the 2014 turbo-hybrid engine regulation changes were enacted.
Lewis Hamilton equalled Michael Schumacher's record of seven World Drivers'
Championship at the Turkish Grand Prix and broke Schumacher's previous record of
91 career wins at the Portuguese Grand Prix.




INSTALLATION:
*************

Just extract the mod from WinRar to your desktop, AND ONLY TO YOUR DESKTOP.

Uninstall any previous version of CMT 2020 mod in the exclusive case of
having it. After that, have a look at the readme file and follow its
instructions carefully to get a successful execution of the game.

Do not install this package of contents in any F-1 Challenge '99-'02 folder.




UPDATE NOTES:
*************

This update will cause online mismatches with older versions, and it is not compatible
with seasons started with previous versions, so if this is your case, finish the season
before applying the update. In light of the physics developments, old setups will no
longer work.




WHAT CONTAINS THIS PACKAGE:
***************************

-All cars of F-1 2020 season, with technical, sponsor and helmet updates for each grand prix throughout the season;
-All tracks of F-1 2020 season recreating the layout of the era, including pit entry and pit exit;
-Accurate sponsors for each circuit, recreating with fidelity the ambient of its era;
-All track scenarios redefined to get better FPS with low graphic game settings;
-All the main racing drivers of F-1 2020 season (substitute drivers and driver changes are not included);
-The driver suits and gloves of F-1 2020 season;
-The pit crews of F-1 2020 season;
-Menus and backgrounds with accessibility characteristics for F-1 2020 season;
-Realistic main onboard camera;
-Realistic inboard camera;
-TV HUD for the onboard camera. Can be turned ON or OFF;
-Realistic (albeit not accurate) steering wheels for all teams;
-More ambient effects, sound effects, and menu effects;
-Realistic engine sounds;
-ISI's audio commentary files (including mute or white noise);
-F-1 2020 season scoring system (except for the point per fastest lap);
-F-1 2020 time sessions;
-F-1 2020 season pit order;
-F-1 2020 season track order;
-Historic Data of the F-1 2020 season, which includes drivers, teams, and circuits;
-Four different options for qualifying duration;
-Classic prequalifying and qualifying system available (when needed);
-Accurate car physics of F-1 2020 season;
-Drag Reduction System with instructions on how to use it (when available);
-Correct engine and gearbox configurations for each Formula One car;
-Default setups suited for each circuit for the player;
-Competitive setups suited for each circuit for the AI (Artificial Intelligence);
-Extensively revamped tire and terrain physics, with improved AIWs, AI behavior, performance, and driving;
-AI driver performance calculated using season statistics and mathematical formulas according to their
official race results during the season;
-Revised AI physics, making the mod much more playable for rookies; keep in mind that car physics
have been measured and done by a specialized engineer in mechanics, helped by a physicist;
-Redefined slow corner speed for AI, being quicker;
-AI overall strength based on a quick sim-racing player who use competitive setups
(and onboard brake bias when required);
-Complete restoration of AI strategy, making this modification as functional and versatile as the
original F-1 Challenge '99-'02 videogame in terms of gameplay and availability of options;
-Non-linear tire grip and tire damages through debris;
-Tire logotypes and shape update;
-Correct use of tire compounds by the AI;
-Adjusted engines heating, cooling, and wear;
-Adjusted brake properties;
-Extensive calibration to AI behavior;
-Physics synchronization to guarantee that AI works regardless of weather and difficulty
regardless of the game resolution (maybe except for triple screen);
-Redefined reliability for the cars that affect player and AI equally;
-Functional tracks with corrected AIWs and working garages;
-Correct pit speed trap for every session in the Grand Prix event;
-Universal Common MAS files;
-LOG improvements;
-Dictionary file improved;
-Historic events mode available;
-Godzilla's, EMAC's and Ralph Hummerich's game menus, with new game mechanics and improvements;
-New game settings in Godzilla’s menu (RH);
-Driving school (eight levels in total);
-Modified F12K2 file to suit the needs of this season and avoid gameplay issues;
-DRS implemented (when needed), duly marked on all circuits and its track map guides;
-DRS does not wear your brakes, neither the brakes of AI drivers;
-DRS is only available in world championship mode, while in league edition is unavailable;
-New presentation art during game introduction;
-New cinematic animations and support for FIAShort.bik;
-All nationalities according to the era are selectable, including some non-official countries;
-Tips for racing against AI (written by Shovas);
-Strategy basic tips in-game;
-Data about setups assists, gear change mode, and engine caressing;
-Tutorial about onboard brake bias usage;
-Setup notes option and AI difficulty changeable during any session;
-Quick chat functionality available and its messages ready for being edited;
-Max visible vehicles game setting fix;
-Race engineer in menu, notes, and photos of the cars in setups menu;
-FPS friendly product: reduced polygon cars;
-Tutorials for playing online, video included (special thanks to Mleziva Ricardo);
-New telemetry with more options. It also corrects some bugs from the original version;
-Executable file tweaked to have 4 GB patch, multiplayer enabled and allow triple-screen;
-Multi-core and Artificial Intelligence in multiplayer mode added;
-DirectX8, DirectX9, FreeTrack, ENBSeries, and TrackIR support;
-Windows compatibility fixes;
-All compatibility issues fixed;
-Enhanced 3DConfig file;
-DgVoodoo advanced control panel configuration file;
-Fixed setup mode added;
-Some memory leaks fixed;
-Triple Screen Support;
-Pseudo Virtual Reality compatibility support;
-FreeTrack support;
-Batch file for creating advanced player files through seven different options
(plus one for delete). Special thanks to F-1 Superleague and Cristian Luis;
-MACT and WADK compatibility support;
-Complete credits file with every modder credited properly;
-Online exe by Pietrekk, EvilClip and GoldTime;
-Maximum accessibility and user experience;




FORMULA ONE 2020 TEAMS, DRIVERS, CHASSIS AND TYRES:
***************************************************

Car nº: 44
Driver: Lewis Hamilton
Constructor: Mercedes AMG Petronas F1 Team
Chassis: Mercedes F1 W11
Engine: Mercedes M11 EQ Performance V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 77
Driver: Valtteri Bottas
Constructor: Mercedes AMG Petronas F1 Team
Chassis: Mercedes F1 W11
Engine: Mercedes M11 EQ Performance V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 5
Driver: Sebastian Vettel
Constructor: Scuderia Ferrari
Chassis: Ferrari SF1000
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 16
Driver: Charles Leclerc
Constructor: Scuderia Ferrari
Chassis: Ferrari SF1000
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 23
Driver: Alexander Albon
Constructor: Aston Martin Red Bull Racing
Chassis: Red Bull RB16
Engine: Honda RA620H V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 33
Driver: Max Verstappen
Constructor: Aston Martin Red Bull Racing
Chassis: Red Bull RB16
Engine: Honda RA620H V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 4
Driver: Lando Norris
Constructor: McLaren F1 Team
Chassis: McLaren MCL35
Engine: Renault E-Tech 20 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 55
Driver: Carlos Sainz
Constructor: McLaren F1 Team
Chassis: McLaren MCL35
Engine: Renault E-Tech 20 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 3
Driver: Daniel Ricciardo
Constructor: Renault DP World F1 Team
Chassis: Renault R.S.20
Engine: Renault E-Tech 20 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 31
Driver: Esteban Ocon
Constructor: Renault DP World F1 Team
Chassis: Renault R.S.20
Engine: Renault E-Tech 20 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 11
Driver: Sergio Perez
Constructor: BWT Racing Point F1 Team
Chassis: Racing Point RP20
Engine: BWT Mercedes V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 18
Driver: Lance Stroll
Constructor: BWT Racing Point F1 Team
Chassis: Racing Point RP20
Engine: BWT Mercedes V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 7
Driver: Kimi Raikkonen
Constructor: Alfa Romeo Racing Orlen
Chassis: Alfa Romeo C39
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 99
Driver: Antonio Giovinazzi
Constructor: Alfa Romeo Racing Orlen
Chassis: Alfa Romeo C39
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 8
Driver: Romain Grosjean
Constructor: Haas F1 Team
Chassis: Haas VF-20
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 20
Driver: Kevin Magnussen
Constructor: Haas F1 Team
Chassis: Haas VF-20
Engine: Ferrari 065 V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 6
Driver: Nicholas Latifi
Constructor: Williams Racing
Chassis: Williams FW43
Engine: Mercedes M11 EQ Performance V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 63
Driver: George Russell
Constructor: Williams Racing
Chassis: Williams FW43
Engine: Mercedes M11 EQ Performance V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 10
Driver: Pierre Gasly
Constructor: Scuderia AlphaTauri Honda
Chassis: AlphaTauri AT01
Engine: Honda RA620H V6 Turbo Hybrid 1.600cc
Tyres: Pirelli

Car nº: 26
Driver: Daniil Kvyat
Constructor: Scuderia AlphaTauri Honda
Chassis: AlphaTauri AT01
Engine: Honda RA620H V6 Turbo Hybrid 1.600cc
Tyres: Pirelli




FORMULA ONE 2020 CIRCUITS CALENDAR:
***********************************

Red Bull Ring:
Markus and Alex Maggio (heavily improved by F-1 Mania.ru, improved by Marcelo Fx)

Spielberg:
Markus and Alex Maggio (heavily improved by F-1 Mania.ru, improved by Marcelo Fx)

Hungaroring:
ISI, PK4ever, Debashish R., Matthew S., DavidMarques, Marcelo Fx and Ethone

Silverstone Circuit:
Esci, DavidMarques, Rated R and Greg B. (optimized by FMGC, Marcelo Fx and VMT)

70th Anniversary Circuit:
Esci, DavidMarques, Rated R and Greg B. (optimized by FMGC, Marcelo Fx and VMT)

Circuit de Barcelona-Catalunya:
ISI, Nicolas B., Michael E., Sebastian R., RDMG, DavidMarques and Barrybumhead

Circuit de Spa-Francorchamps:
MMK, PK, Twig and Watcher (redesigned by DJ-Jonathan, improved by Marcelo Fx)

Autodromo Nazionale Monza:
ISI (reworked by DJ-Jonathan and VB, improved by Maranello and Marcelo Fx)

Autodromo internazionale del Mugello:
Senorme (reworked by Maranello and DMarques. Special thanks to V. Hugo, GTVirus and Ferrari27)

Sochi Autodrom:
LFT & AR (converted by Jalnervion, fixed by JimmyF, improved by Maranello and Marcelo Fx)

Nurburgring GP-Strecke:
DJJonathan and VB (Optimized by Alfredo, ALFA and VB, improved by Maranello and Marcelo Fx)

Autódromo Internacional do Algarve:
6ecko, nFerraz, Khan1670, nuno, Brice and Luigi (reworked by JCaranti, improved by Alex Maggio)

Autodromo Internazionale Enzo e Dino Ferrari:
RACE ON and Encorr (reworked by JCaranti, improved by Alex Maggio and Maranello)

Istanbul Park:
Tantra, PK4ever, Fongu, xxlinuxasxx, Debashish R., Matthew S. and Ethone (updated by Marcelo Fx)

Bahrain International Circuit:
CTDP and eaF-1.net mod. lab (redesigned by Wisdom, improved by Marcelo Fx)

Sakhir City Circuit:
CTDP and eaF-1.net mod. lab (redesigned by Wisdom, improved by Marcelo Fx)

Yas Marina Circuit:
WCP conversion (optimized and checked by DMarques, improved by Marcelo Fx)




CREDITS:
********

Car models | Automobile Creation French Ligue (ACFL), updated and improved by Rafael Alonso
Race-by-race implementation | Néstor Arnaldo, Carlos Sierra, Sergio Nicolás and Cristian Luis
TopAs, Sides, Angle and Team Backgrounds | Francisco Torrealba, José Luis Shay, Fabián Vásquez, Nelson Luis, Araceli, Cristian Luis, Ignacio Torres, Óscar Semprum and Anderson Rojas
All extra textures, backgrounds and icons | Francisco Torrealba, Marcos Ribeiro, Cristian Luis, Gabriel Fava, Stick fast and Sergio Nicolás
All 3D vehicle modeling | Automobile Creation French Ligue
Helmet textures | Jvinu2000, M-17, Sergio Nicolás, Excalibur, Marcos Ribeiro, Mate, Wesbe, Aitze and Galius
Game menus (functionalities and optimizations) | Godzilla, EMAC and Ralph Hummerich (improved by Cristian Luis)
Menu tweaking and new game options (based on Godzilla's menu released in RH mods) | Cristian Luis and Maranello
Menu sound effects | daHas, Maranello, RoyaltyFree, 07th, F1 Hero and Nestor Amaldo
Driver suits | Francisco Torrealba, Cristian Luis, Sergio Nicolás and Gabriel Fava
Mechanic suits | Sergio Nicolás and Cristian Luis
Polygon reduction in chassis, wings and tracks | Rafael Alonso and Cristian Luis
Original car textures | Automobile Creation French Ligue
Mirrors | ACFL (fixed by Rafael Alonso)
Steering wheel models | ACFL (improved by Rafael Alonso)
Rims and brakes | ACFL
Suspension and tire models | ACFL, Rafael Alonso and Carlos Campos
DataBKs | Cristian Luis, Carlos Campos, José Arévalo and Ignacio Torres
Sound Package | ISI, Pietrekk, IMrIMike and ACFL
AIW lines and AIW full fixes | Cristian Luis
AI improvements | José Arévalo and Cristian Luis
New telemetry version (2005RH edition) | BrunoB
Damage definitions | Cristian Luis
AI driver performance and driver stats | José Arévalo, Athanasios Klakalas and Fabián Vásquez
Intros | Fabián Vásquez and FOM
Gameplay and Legal screen | Francisco Torrealba
Default setups | Carlos Campos, and Sławek Śmietanka
Track GDB files | Facundo Fulco, Anderson Rojas and Marcelo Leandro
Track background loads | José Luis Shay
Engine .ini files and gear ratios | Carlos Campos
Engine sounds | Francisco Monges, Fabian Vásquez and other 3rd party authors arround the sim-racing community
Car physics and tire physics | Carlos Campos
Physics advice | Francisco Yebra
Terrain physics | ISI (updated by Jalnervion and Cristian Luis)
Pit crew animations | ISI, Luigi70, F1Fr33k and many anonymous modders
Common maps and database | ISI, Cristian Luis and Markus Trott
Improvement of car textures | Rafael Alonso
Improvement of track textures | Cristian Luis
Driver and team commentary | ISI, José Arévalo, GGS, daHas, Cristian Luis and Anderson Rojas
Pit Sound Effects | Gabriel Fava and Federico Schuin
Alpha testing | Jared Alburto, José Miguel, Kerem Yurtseven and Carlos Jesús
Beta testing | José Arevalo and Cristian Luis
Difficulty level design | Jared Alburto, José Miguel, Ramsés Rálix Sarria, Carlos Jesús, José Arévalo, Alfredo Moreno, Cristian Luis, Francisco Yebra and Carlos Campos
Additional help in difficulty | Federico Schuin, Sergio Nicolás, Marcelo Fx, Anderson Rojas, Krauss Steiner and Markus Trott
Track scenario improvements | Francisco Yebra, Alfredo Moreno, Francisco Torrealba and Cristian Luis
Game credits | ISI and Cristian Luis
League version of the mod | Carlos Campos and Cristian Luis
HUDs | ISI, Emmanuel David, IMT and Valerio Bertolotti
Tweakings, updates and optimizations| Carlos Campos
Accessibility, finalizing and game implementation | Cristian Luis
Sponsors update and collision detection fixes for each circuit | Frentzen127 and Cristian Luis
Bug-trigger | Kerem Yurtseven, José Miguel, Jared Alburto, Federico Schuin and José Arévalo
Car setups for AI and player | ISI, Carlos Campos, Federico Schuin and José Arévalo
AI strategy restoration | Anderson Rojas and Marcelo Leandro
Research | Alfredo Moreno, Fabián Vásquez, José Arévalo, Carlos Campos, Cristian Luis, Sławek Śmietanka and Cristian Luis
Driving school | ISI, Julien Regnard, Shovas, CambioDeMarcha, Skip Barber, RacerAlex and Cristian Luis
Game.exe file | ISI (optimized by GoldTime)
Multiplayer Support | Mleziva Ricardo, Goldtime, Pietrekk, Poochihead, Sławek Śmietanka and EvilClip
Camera, qualifying and other additional files | Birkuc, Francisco Yebra and Alfredo Moreno
Batch files | F-1 SuperLeague (basis of player editor) and Cristian Luis
LOG improvements | EvilClip, Ramsés Rálix Sarria, Cecco33 and RedHeroes community
Replay fixes | EvilClip and GoldTime
Multi-core support | EvilClip
4GB RAM Support | EvilClip
Drag Reduction System implementation | Mohammed and Cristian Luis
Windows compatibility fixes | Ical Everon, Cristian Luis, MACT, WADK and Evilclip
Multiplayer with AI game mode | EvilClip and Cristian Luis
Triple Screen Support | Chrome79
Fixed setup game mode | Shawn and Cristian Luis
Pseudo Virtual Reality compatibility support | ISI, FreeTrack, Vorpx and Cristian Luis
DgVoodoo application | Dege
QuickChatText file | Alfredo Moreno, Godzilla and Facundo Fulco
Bink and Smacker videos | FOM (adapted by Ramsés Rálix Sarria and Anderson Rojas)
Physics syncronization | ISI, Cristian Luis and Alfredo Moreno
User manual | ISI
External Credits | Microsoft, Image Space Incorporated, Electronic Arts, Marta Márquez, Wookey, Cristian Luis and Carlos Campos
Permission obtainment | Cristian Luis, Carlos Campos, Francisco Torrealba and Fabián Vásquez
Help with translations | Marta Márquez
Project Manager and 'de facto' leader | Cristian Luis (leadership yielded by Carlos Campos and Francisco Torrealba)
Boss project | Carlos Campos

Enjoy the ride!

MEGA

Google Drive

Special thanks to ISI, EA Sports, GameSpy, Formula One, Kerem Yurtseven, F-1 SuperLeague, and F-1 Challenge Anniversary.

Sincerely,

F-1 Challenge 2020 season by Constrictor Modding Team 1330-511
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